ogl_beamforming

Ultrasound Beamforming Implemented with OpenGL
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beamformer.h (8076B)


      1 /* See LICENSE for license details. */
      2 #ifndef BEAMFORMER_H
      3 #define BEAMFORMER_H
      4 
      5 #include <stdint.h>
      6 
      7 #define BEAMFORMER_NAME_STRING "OGL Beamformer"
      8 
      9 ///////////////////////////////
     10 // COMPILE TIME CONFIGURATION
     11 
     12 /* NOTE(rnp): By design the beamformer has very little compile time configuration.
     13  * The few options it does have are documented here.
     14  *
     15  * BEAMFORMER_IMPORT
     16  * BEAMFORMER_EXPORT
     17  *   The symbol markup for imported and exported symbols. In a typical
     18  *   release unity build these are both defined to `static`.
     19  *
     20  * BEAMFORMER_DEBUG
     21  *   Compile the beamformer with handling for hot reloading at runtime.
     22  *   This requires compiling `beamformer_core.c` as a dynamic library which the
     23  *   platform is required to load at runtime.
     24  *   IMPORTANT: When the platform wants to reload the library at runtime it
     25  *   MUST NOT unload the old library immediately; the beamformer may still
     26  *   be executing code in old library. Instead the platform must first call
     27  *   `beamformer_debug_hot_release` with the program's memory, then it may close the
     28  *   old handle. Then `beamformer_debug_hot_reload` should be called with the new handle
     29  *   so that the beamformer may resume operation.
     30  *
     31  * BEAMFORMER_RENDERDOC_HOOKS
     32  *   Add RenderDoc API calls to capture complete compute frames. As compute is performed
     33  *   asynchronously from normal rendering it is not possible to capture normally. In this
     34  *   configuration the beamformer will use the function pointers provided in the
     35  *   BeamformerInput to make these calls.
     36  *   IMPORTANT: The renderdoc library will only be visible when the application is started
     37  *   through RenderDoc. Furthermore the library has startup code which will halt the program
     38  *   if loaded normally. It must be loaded using platform module loading APIs. For example
     39  *   GetModuleHandle or dlopen with the RTLD_NOLOAD flag set.
     40  *
     41  */
     42 
     43 #ifndef BEAMFORMER_IMPORT
     44  #define BEAMFORMER_IMPORT
     45 #endif
     46 
     47 #ifndef BEAMFORMER_EXPORT
     48  #define BEAMFORMER_EXPORT
     49 #endif
     50 
     51 #ifdef BEAMFORMER_DEBUG
     52   #undef BEAMFORMER_DEBUG
     53   #define BEAMFORMER_DEBUG (1)
     54 #else
     55   #define BEAMFORMER_DEBUG (0)
     56 #endif
     57 
     58 #ifdef BEAMFORMER_RENDERDOC_HOOKS
     59   #undef BEAMFORMER_RENDERDOC_HOOKS
     60   #define BEAMFORMER_RENDERDOC_HOOKS (1)
     61 #else
     62   #define BEAMFORMER_RENDERDOC_HOOKS (0)
     63 #endif
     64 
     65 ///////////////////
     66 // REQUIRED OS API
     67 #define OSInvalidHandleValue ((u64)-1)
     68 typedef struct { uint64_t value[1]; } OSBarrier;
     69 typedef struct { uint64_t value[1]; } OSHandle;
     70 typedef struct { uint64_t value[1]; } OSLibrary;
     71 typedef struct { uint64_t value[1]; } OSThread;
     72 typedef struct { uint64_t value[1]; } OSW32Semaphore;
     73 
     74 typedef uint64_t os_thread_entry_point_fn(void *user_context);
     75 
     76 typedef struct {
     77 	uint64_t timer_frequency;
     78 
     79 	uint32_t logical_processor_count;
     80 	uint32_t page_size;
     81 
     82 	uint8_t  path_separator_byte;
     83 } OSSystemInfo;
     84 
     85 BEAMFORMER_IMPORT OSSystemInfo * os_system_info(void);
     86 
     87 BEAMFORMER_IMPORT OSThread       os_create_thread(const char *name, void *user_context, os_thread_entry_point_fn *fn);
     88 BEAMFORMER_IMPORT OSBarrier      os_barrier_alloc(uint32_t thread_count);
     89 BEAMFORMER_IMPORT void           os_barrier_enter(OSBarrier);
     90 
     91 /* NOTE(rnp): since the beamformer may spawn threads, which may need to keep time,
     92  * passing in a single timer value with the rest of the input is insufficient. */
     93 BEAMFORMER_IMPORT uint64_t       os_timer_count(void);
     94 
     95 BEAMFORMER_IMPORT void           os_add_file_watch(const char *path, int64_t path_length, void *user_context);
     96 BEAMFORMER_IMPORT int64_t        os_read_entire_file(const char *file, void *buffer, int64_t buffer_capacity);
     97 
     98 BEAMFORMER_IMPORT void *         os_lookup_symbol(OSLibrary library, const char *symbol);
     99 
    100 /* NOTE(rnp): memory watch timed waiting functions. (-1) is an infinite timeout. the beamformer
    101  * will use these with the intention of yielding the thread back to the OS. */
    102 BEAMFORMER_IMPORT uint32_t       os_wait_on_address(int32_t *lock, int32_t current, uint32_t timeout_ms);
    103 BEAMFORMER_IMPORT void           os_wake_all_waiters(int32_t *lock);
    104 
    105 // NOTE(rnp): eventually logging will just be done internally
    106 BEAMFORMER_IMPORT void           os_console_log(uint8_t *data, int64_t length);
    107 BEAMFORMER_IMPORT void           os_fatal(uint8_t *data, int64_t length);
    108 
    109 /* NOTE(rnp): this functionality is only needed on win32 to provide cross process
    110  * synchronization. While posix has equivalent functionality there is no reason to
    111  * use it over a value located in shared memory. */
    112 #if defined(_WIN32)
    113 BEAMFORMER_IMPORT OSW32Semaphore os_w32_create_semaphore(const char *name, int32_t initial_count, int32_t maximum_count);
    114 BEAMFORMER_IMPORT uint32_t       os_w32_semaphore_wait(OSW32Semaphore, uint32_t timeout_ms);
    115 BEAMFORMER_IMPORT void           os_w32_semaphore_release(OSW32Semaphore, int32_t count);
    116 #endif
    117 
    118 //////////////////////////////
    119 // BEAMFORMER APPLICATION API
    120 
    121 typedef enum {
    122 	BeamformerInputEventKind_ButtonPress,
    123 	BeamformerInputEventKind_ButtonRelease,
    124 	BeamformerInputEventKind_ExecutableReload,
    125 	BeamformerInputEventKind_FileEvent,
    126 } BeamformerInputEventKind;
    127 
    128 // TODO: not yet used
    129 typedef enum {
    130 	BeamformerButtonID_MouseLeft,
    131 	BeamformerButtonID_MouseRight,
    132 	BeamformerButtonID_MouseMiddle,
    133 	BeamformerButtonID_Count,
    134 } BeamformerButtonID;
    135 
    136 typedef struct {
    137 	BeamformerInputEventKind kind;
    138 	union {
    139 		BeamformerButtonID  button_id;
    140 		void *              file_watch_user_context;
    141 	};
    142 } BeamformerInputEvent;
    143 
    144 typedef struct {
    145 	/* NOTE(rnp): besides vulkan library code the beamformer will not allocate memory on its
    146 	 * own. Recommended minimum size is 16MB. If shared memory is not provided it is recommended
    147 	 * to increase this to at least 1GB to help facilitate loading of external data files (not yet
    148 	 * implemented). */
    149 	void *      memory;
    150 	uint64_t    memory_size;
    151 
    152 	/* NOTE(rnp): beamformer will use this to communicate with external processes. While it
    153 	 * it won't be required in the future it is currently the only way to load data.
    154 	 * Recommended size is 2-4GB. Currently this size will also limit the size of any data
    155 	 * another process wishes to export. The name is required for listing in the UI so that
    156 	 * users of external processes can open the region on their end. */
    157 	void *      shared_memory;
    158 	uint64_t    shared_memory_size;
    159 	uint8_t *   shared_memory_name;
    160 	uint32_t    shared_memory_name_length;
    161 
    162 	float       mouse_x;
    163 	float       mouse_y;
    164 	float       last_mouse_x;
    165 	float       last_mouse_y;
    166 
    167 	uint32_t    event_count;
    168 
    169 	BeamformerInputEvent event_queue[256];
    170 
    171 	/* NOTE(rnp): the beamformer is not allowed to dynamically load libraries
    172 	 * itself. Libraries are optional and the beamformer will not use features
    173 	 * from libraries which have not been provided. */
    174 	OSLibrary cuda_library_handle;
    175 
    176 	#if BEAMFORMER_RENDERDOC_HOOKS
    177 	void *renderdoc_start_frame_capture;
    178 	void *renderdoc_end_frame_capture;
    179 	#endif
    180 } BeamformerInput;
    181 
    182 BEAMFORMER_EXPORT void beamformer_init(BeamformerInput *);
    183 
    184 /* NOTE(rnp): while the platform can also decide to terminate the beamformer,
    185  * the beamformer itself may indicate that it wants to terminate. If the
    186  * beamformer itself decides to terminate it is unnecessary to call
    187  * `beamformer_terminate()` but it will act as a NOP if you do. */
    188 BEAMFORMER_EXPORT uint32_t beamformer_should_close(BeamformerInput *);
    189 
    190 /* IMPORTANT(rnp): since the beamformer may be interacting with external hardware
    191  * it is critical that the platform calls this when it wishes to terminate the
    192  * beamformer. Otherwise the external hardware may be left in a bad state and require
    193  * a reboot. The beamformer will not waste time releasing resources unless it was
    194  * compiled with BEAMFORMER_DEBUG enabled (useful for address sanitizer). */
    195 BEAMFORMER_EXPORT void beamformer_terminate(BeamformerInput *);
    196 
    197 #if !BEAMFORMER_DEBUG
    198 BEAMFORMER_EXPORT void beamformer_frame_step(BeamformerInput *);
    199 #endif
    200 
    201 #if BEAMFORMER_DEBUG
    202 BEAMFORMER_EXPORT void beamformer_debug_hot_release(BeamformerInput *);
    203 BEAMFORMER_EXPORT void beamformer_debug_hot_reload(OSLibrary new_library, BeamformerInput *);
    204 #endif
    205 
    206 #endif /*BEAMFORMER_H */