das.glsl (15340B)
1 /* See LICENSE for license details. */ 2 #if InputDataKind == DataKind_Float32 3 #if CoherencyWeighting 4 #define RESULT_TYPE vec2 5 #define RESULT_COHERENT_CAST(a) (a).x 6 #define RESULT_INCOHERENT_CAST(a) (a).y 7 #endif 8 #define SAMPLE_TYPE f32 9 #elif InputDataKind == DataKind_Float32Complex 10 #if CoherencyWeighting 11 #define RESULT_TYPE vec3 12 #define RESULT_COHERENT_CAST(a) (a).xy 13 #define RESULT_INCOHERENT_CAST(a) (a).z 14 #endif 15 #define SAMPLE_TYPE f32vec2 16 #else 17 #error InputDataKind unsupported for DAS 18 #endif 19 20 #ifndef RESULT_TYPE 21 #define RESULT_TYPE SAMPLE_TYPE 22 #endif 23 24 #ifndef RESULT_COHERENT_CAST 25 #define RESULT_COHERENT_CAST(a) (a) 26 #endif 27 28 #if CoherencyWeighting 29 #define RESULT_STORE(a) RESULT_TYPE(RESULT_COHERENT_CAST(a), length(a)) 30 #else 31 #define RESULT_STORE(a) (a) 32 #endif 33 34 layout(set = ShaderResourceKind_Buffer, binding = ShaderBufferSlot_PingPong) readonly buffer RF { 35 InputDataType rf[]; 36 }; 37 38 layout(std430, buffer_reference) buffer Output { 39 OutputDataType x[]; 40 }; 41 42 layout(std430, buffer_reference) buffer IncoherentOutput { 43 f32 x[]; 44 }; 45 46 #define RX_ORIENTATION(tx_rx) bitfieldExtract((tx_rx), 0, 4) 47 #define TX_ORIENTATION(tx_rx) bitfieldExtract((tx_rx), 4, 4) 48 49 #define C_SPLINE 0.5 50 51 #if InputDataKind == DataKind_Float32Complex 52 vec2 rotate_iq(const vec2 iq, const float time) 53 { 54 float arg = radians(360) * DemodulationFrequency * time; 55 mat2 phasor = mat2( cos(arg), sin(arg), 56 -sin(arg), cos(arg)); 57 vec2 result = phasor * iq; 58 return result; 59 } 60 #else 61 #define rotate_iq(a, b) (a) 62 #endif 63 64 /* NOTE: See: https://cubic.org/docs/hermite.htm */ 65 SAMPLE_TYPE cubic(const int offset, const float t) 66 { 67 const mat4 h = mat4( 68 2, -3, 0, 1, 69 -2, 3, 0, 0, 70 1, -2, 1, 0, 71 1, -1, 0, 0 72 ); 73 74 SAMPLE_TYPE samples[4] = { 75 rf[offset + 0], 76 rf[offset + 1], 77 rf[offset + 2], 78 rf[offset + 3], 79 }; 80 81 vec4 S = vec4(t * t * t, t * t, t, 1); 82 SAMPLE_TYPE P1 = samples[1]; 83 SAMPLE_TYPE P2 = samples[2]; 84 SAMPLE_TYPE T1 = C_SPLINE * (P2 - samples[0]); 85 SAMPLE_TYPE T2 = C_SPLINE * (samples[3] - P1); 86 87 #if InputDataKind == DataKind_Float32 88 vec4 C = vec4(P1.x, P2.x, T1.x, T2.x); 89 SAMPLE_TYPE result = dot(S, h * C); 90 #elif InputDataKind == DataKind_Float32Complex 91 mat2x4 C = mat2x4(vec4(P1.x, P2.x, T1.x, T2.x), vec4(P1.y, P2.y, T1.y, T2.y)); 92 SAMPLE_TYPE result = S * h * C; 93 #endif 94 return result; 95 } 96 97 SAMPLE_TYPE sample_rf(const int rf_offset, const float index) 98 { 99 SAMPLE_TYPE result = SAMPLE_TYPE(0); 100 101 switch (InterpolationMode) { 102 case InterpolationMode_Nearest:{ 103 if (int(index) >= 0 && int(round(index)) < SampleCount) 104 result = rotate_iq(rf[rf_offset + int(round(index))], index / SamplingFrequency); 105 }break; 106 case InterpolationMode_Linear:{ 107 if (int(index) >= 0 && int(index) < SampleCount - 1) { 108 float tk, t = modf(index, tk); 109 int n = rf_offset + int(tk); 110 result = (1 - t) * rf[n] + t * rf[n + 1]; 111 result = rotate_iq(result, index / SamplingFrequency); 112 } 113 }break; 114 case InterpolationMode_Cubic:{ 115 if (int(index) > 0 && int(index) < SampleCount - 2) { 116 float tk, t = modf(index, tk); 117 result = rotate_iq(cubic(rf_offset + int(index), t), index / SamplingFrequency); 118 } 119 }break; 120 } 121 return result; 122 } 123 124 float sample_index(const float distance) 125 { 126 float time = distance / SpeedOfSound + TimeOffset; 127 return time * SamplingFrequency; 128 } 129 130 uint32_t output_index(uint32_t x, uint32_t y, uint32_t z) 131 { 132 uint32_t result = output_size_x * output_size_y * z + output_size_x * y + x; 133 return result; 134 } 135 136 float apodize(const float arg) 137 { 138 /* IMPORTANT: do not move calculation of arg into this function. It will generate a 139 * conditional move resulting in cos always being evaluated causing a slowdown */ 140 141 /* NOTE: constant F# dynamic receive apodization. This is implemented as: 142 * 143 * / |x_e - x_i|\ 144 * a(x, z) = cos(F# * π * ----------- ) ^ 2 145 * \ |z_e - z_i|/ 146 * 147 * where x,z_e are transducer element positions and x,z_i are image positions. */ 148 float a = cos(radians(180) * arg); 149 return a * a; 150 } 151 152 vec2 rca_plane_projection(const vec3 point, const bool rows) 153 { 154 vec2 result = vec2(point[int(rows)], point[2]); 155 return result; 156 } 157 158 float plane_wave_transmit_distance(const vec3 point, const float transmit_angle, const bool tx_rows) 159 { 160 return dot(rca_plane_projection(point, tx_rows), vec2(sin(transmit_angle), cos(transmit_angle))); 161 } 162 163 float cylindrical_wave_transmit_distance(const vec3 point, const float focal_depth, 164 const float transmit_angle, const bool tx_rows) 165 { 166 vec2 f = focal_depth * vec2(sin(transmit_angle), cos(transmit_angle)); 167 return distance(rca_plane_projection(point, tx_rows), f); 168 } 169 170 u16 tx_rx_orientation_for_acquisition(const s16 acquisition) 171 { 172 u16 result = u16(TransmitReceiveOrientation); 173 DASArrayParametersReference dp = DASArrayParametersReference(array_parameters); 174 if (!SingleOrientation) result = dp.transmit_receive_orientations[acquisition]; 175 return result; 176 } 177 178 f32vec2 focal_vector_for_acquisition(const s16 acquisition) 179 { 180 DASArrayParametersReference dp = DASArrayParametersReference(array_parameters); 181 f32vec2 result = SingleFocus ? f32vec2(TransmitAngle, FocusDepth) : dp.focal_vectors[acquisition]; 182 return result; 183 } 184 185 float rca_transmit_distance(const vec3 world_point, const vec2 focal_vector, const uint16_t transmit_receive_orientation) 186 { 187 float result = 0; 188 if (TX_ORIENTATION(transmit_receive_orientation) != RCAOrientation_None) { 189 bool tx_rows = TX_ORIENTATION(transmit_receive_orientation) == RCAOrientation_Rows; 190 float transmit_angle = radians(focal_vector.x); 191 float focal_depth = focal_vector.y; 192 193 if (isinf(focal_depth)) { 194 result = plane_wave_transmit_distance(world_point, transmit_angle, tx_rows); 195 } else { 196 result = cylindrical_wave_transmit_distance(world_point, focal_depth, transmit_angle, tx_rows); 197 } 198 } 199 return result; 200 } 201 202 RESULT_TYPE RCA(const vec3 world_point) 203 { 204 RESULT_TYPE result = RESULT_TYPE(0); 205 for (int16_t acquisition = int16_t(0); acquisition < int16_t(AcquisitionCount); acquisition++) { 206 const uint16_t tx_rx_orientation = tx_rx_orientation_for_acquisition(acquisition); 207 const bool rx_rows = RX_ORIENTATION(tx_rx_orientation) == RCAOrientation_Rows; 208 const vec2 focal_vector = focal_vector_for_acquisition(acquisition); 209 vec2 xdc_world_point = rca_plane_projection((xdc_transform * vec4(world_point, 1)).xyz, rx_rows); 210 float transmit_distance = rca_transmit_distance(world_point, focal_vector, tx_rx_orientation); 211 212 int rf_offset = int(rf_element_offset) + acquisition * SampleCount; 213 rf_offset -= int(InterpolationMode == InterpolationMode_Cubic); 214 for (int chunk_channel = 0; chunk_channel < ChunkChannelCount; chunk_channel++) { 215 int rx_channel = channel_offset + chunk_channel; 216 vec3 rx_center = vec3(rx_channel * xdc_element_pitch, 0); 217 vec2 receive_vector = xdc_world_point - rca_plane_projection(rx_center, rx_rows); 218 float a_arg = abs(FNumber * receive_vector.x / abs(xdc_world_point.y)); 219 220 if (a_arg < 0.5f) { 221 float sidx = sample_index(transmit_distance + length(receive_vector)); 222 SAMPLE_TYPE value = apodize(a_arg) * sample_rf(rf_offset, sidx); 223 result += RESULT_STORE(value); 224 } 225 rf_offset += SampleCount * AcquisitionCount; 226 } 227 } 228 return result; 229 } 230 231 RESULT_TYPE HERCULES(const vec3 world_point) 232 { 233 DASArrayParametersReference dp = DASArrayParametersReference(array_parameters); 234 235 const uint16_t tx_rx_orientation = tx_rx_orientation_for_acquisition(int16_t(0)); 236 const bool rx_cols = RX_ORIENTATION(tx_rx_orientation) == RCAOrientation_Columns; 237 const vec2 focal_vector = focal_vector_for_acquisition(int16_t(0)); 238 const vec3 xdc_world_point = (xdc_transform * vec4(world_point, 1)).xyz; 239 240 const float transmit_index = sample_index(rca_transmit_distance(world_point, focal_vector, tx_rx_orientation)); 241 const float z_delta_squared = xdc_world_point.z * xdc_world_point.z; 242 const float f_number_over_z = abs(FNumber / xdc_world_point.z); 243 const vec2 xy_world_point = xdc_world_point.xy; 244 const float apodization_test = 0.25f / (f_number_over_z * f_number_over_z); 245 246 RESULT_TYPE result = RESULT_TYPE(0); 247 for (f32 chunk_channel = 0; chunk_channel < f32(ChunkChannelCount); chunk_channel += 1.0f) { 248 f32 rx_channel = f32(channel_offset) + chunk_channel; 249 s32 rf_offset = s32(rf_element_offset) + s32(chunk_channel) * SampleCount * AcquisitionCount + s32(Sparse) * SampleCount; 250 rf_offset -= s32(InterpolationMode == InterpolationMode_Cubic); 251 252 // NOTE(rnp): this wouldn't be so messy if we just forced an orientation like with FORCES 253 vec2 element_receive_delta_squared = xy_world_point; 254 if (rx_cols) element_receive_delta_squared.x -= rx_channel * xdc_element_pitch.x; 255 else element_receive_delta_squared.y -= rx_channel * xdc_element_pitch.y; 256 257 if (rx_cols) element_receive_delta_squared.x *= element_receive_delta_squared.x; 258 else element_receive_delta_squared.y *= element_receive_delta_squared.y; 259 260 for (s32 transmit = s32(Sparse); transmit < AcquisitionCount; transmit++) { 261 s32 tx_channel = Sparse ? dp.sparse_elements[transmit - s32(Sparse)] : transmit; 262 263 if (rx_cols) element_receive_delta_squared.y = xy_world_point.y - tx_channel * xdc_element_pitch.y; 264 else element_receive_delta_squared.x = xy_world_point.x - tx_channel * xdc_element_pitch.x; 265 266 if (rx_cols) element_receive_delta_squared.y *= element_receive_delta_squared.y; 267 else element_receive_delta_squared.x *= element_receive_delta_squared.x; 268 269 float element_delta_squared = element_receive_delta_squared.x + element_receive_delta_squared.y; 270 if (element_delta_squared < apodization_test) { 271 /* NOTE: tribal knowledge */ 272 float apodization = transmit == 0 ? inversesqrt(float(AcquisitionCount)) : 1.0f; 273 apodization *= apodize(f_number_over_z * sqrt(element_delta_squared)); 274 275 float index = transmit_index + sqrt(z_delta_squared + element_delta_squared) * SamplingFrequency / SpeedOfSound; 276 SAMPLE_TYPE value = apodization * sample_rf(rf_offset, index); 277 result += RESULT_STORE(value); 278 } 279 280 rf_offset += SampleCount; 281 } 282 } 283 return result; 284 } 285 286 RESULT_TYPE FORCES(const vec3 xdc_world_point) 287 { 288 RESULT_TYPE result = RESULT_TYPE(0); 289 290 DASArrayParametersReference dp = DASArrayParametersReference(array_parameters); 291 292 float z_delta_squared = xdc_world_point.z * xdc_world_point.z; 293 float transmit_y_delta = xdc_world_point.y - xdc_element_pitch.y * ChannelCount / 2; 294 float transmit_yz_squared = transmit_y_delta * transmit_y_delta + z_delta_squared; 295 296 for (f32 chunk_channel = 0; chunk_channel < f32(ChunkChannelCount); chunk_channel += 1.0f) { 297 float rx_channel = float(channel_offset) + chunk_channel; 298 float receive_x_delta = xdc_world_point.x - rx_channel * xdc_element_pitch.x; 299 float a_arg = abs(FNumber * receive_x_delta / xdc_world_point.z); 300 301 if (a_arg < 0.5f) { 302 s32 rf_offset = s32(rf_element_offset) + s32(chunk_channel) * SampleCount * AcquisitionCount + s32(Sparse) * SampleCount; 303 rf_offset -= s32(InterpolationMode == InterpolationMode_Cubic); 304 305 float receive_index = sample_index(sqrt(receive_x_delta * receive_x_delta + z_delta_squared)); 306 float apodization = apodize(a_arg); 307 for (s32 transmit = s32(Sparse); transmit < AcquisitionCount; transmit++) { 308 s32 tx_channel = Sparse ? dp.sparse_elements[transmit - s32(Sparse)] : transmit; 309 float transmit_x_delta = xdc_world_point.x - xdc_element_pitch.x * tx_channel; 310 float transmit_index = sqrt(transmit_yz_squared + transmit_x_delta * transmit_x_delta) * SamplingFrequency / SpeedOfSound; 311 312 SAMPLE_TYPE value = apodization * sample_rf(rf_offset, receive_index + transmit_index); 313 result += RESULT_STORE(value); 314 rf_offset += SampleCount; 315 } 316 } 317 } 318 return result; 319 } 320 321 RESULT_TYPE READI_FORCES(const vec3 xdc_world_point) 322 { 323 RESULT_TYPE result = RESULT_TYPE(0); 324 325 DASArrayParametersReference dp = DASArrayParametersReference(array_parameters); 326 327 float z_delta_squared = xdc_world_point.z * xdc_world_point.z; 328 float transmit_y_delta = xdc_world_point.y - xdc_element_pitch.y * ChannelCount / 2; 329 float transmit_yz_squared = transmit_y_delta * transmit_y_delta + z_delta_squared; 330 331 // NOTE(tkh): The row we use matches the acquisition group, the column is the element group we are beamforming. 332 s32 hadamard_offset = s32(readi_group) * s32(ReadiGroupCount); 333 334 for (f32 chunk_channel = 0; chunk_channel < f32(ChunkChannelCount); chunk_channel += 1.0f) { 335 f32 rx_channel = float(channel_offset) + chunk_channel; 336 f32 receive_x_delta = xdc_world_point.x - rx_channel * xdc_element_pitch.x; 337 f32 a_arg = abs(FNumber * receive_x_delta / xdc_world_point.z); 338 339 if (a_arg < 0.5f) { 340 s32 channel_rf_offset = s32(rf_element_offset) + s32(chunk_channel) * SampleCount * AcquisitionCount; 341 channel_rf_offset -= s32(InterpolationMode == InterpolationMode_Cubic); 342 343 f32 receive_index = sample_index(sqrt(receive_x_delta * receive_x_delta + z_delta_squared)); 344 f32 apodization = apodize(a_arg); 345 346 // NOTE(tkh): Iterating over groups of tx elements, each group is AcquisitionCount 347 // sequential elements. The first element in each group is beamformed using the first 348 // acquisition, the second element in each group is beamformed using the second acquisition, etc. 349 for (s32 tx_group = 0; tx_group < s32(ReadiGroupCount); tx_group++) { 350 f32 group_apodization = apodization * dp.hadamard_matrix[hadamard_offset + tx_group]; 351 s32 rf_offset = channel_rf_offset; 352 353 for (s32 tx_event = 0; tx_event < AcquisitionCount; tx_event++) { 354 s32 tx_element = tx_group * AcquisitionCount + tx_event; 355 f32 transmit_x_delta = xdc_world_point.x - xdc_element_pitch.x * tx_element; 356 f32 transmit_index = sqrt(transmit_yz_squared + transmit_x_delta * transmit_x_delta) * SamplingFrequency / SpeedOfSound; 357 358 SAMPLE_TYPE value = group_apodization * sample_rf(rf_offset, receive_index + transmit_index); 359 result += RESULT_STORE(value); 360 rf_offset += SampleCount; 361 } 362 } 363 } 364 } 365 return result; 366 } 367 368 void main() 369 { 370 uvec3 out_voxel = gl_GlobalInvocationID; 371 if (!all(lessThan(out_voxel, uvec3(output_size_x, output_size_y, output_size_z)))) 372 return; 373 374 vec3 image_points = vec3(output_size_x, output_size_y, output_size_z) - 1.0f; 375 vec3 point = vec3(out_voxel) / max(vec3(1.0f), image_points); 376 vec3 world_point = (voxel_transform * vec4(point, 1)).xyz; 377 378 uint32_t out_index = output_index(out_voxel.x, out_voxel.y, out_voxel.z); 379 380 RESULT_TYPE sum = RESULT_TYPE(0); 381 switch (AcquisitionKind) { 382 case AcquisitionKind_FORCES: 383 case AcquisitionKind_UFORCES: 384 { 385 sum = ReadiGroupCount > 1 ? READI_FORCES(world_point) 386 : FORCES(world_point); 387 }break; 388 case AcquisitionKind_HERCULES: 389 case AcquisitionKind_UHERCULES: 390 case AcquisitionKind_HERO_PA: 391 { 392 sum = HERCULES(world_point); 393 }break; 394 case AcquisitionKind_Flash: 395 case AcquisitionKind_RCA_TPW: 396 case AcquisitionKind_RCA_VLS: 397 { 398 sum = RCA(world_point); 399 }break; 400 } 401 402 #if CoherencyWeighting 403 IncoherentOutput(incoherent_frame).x[out_index] += RESULT_INCOHERENT_CAST(sum); 404 #endif 405 406 Output(output_frame).x[out_index] += RESULT_COHERENT_CAST(sum); 407 }